﻿using CLEngine;
using CLEngine.Sprites;
using CLEngine.Windows.Scenes;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Game
{
    /// <summary>
    /// 主游戏逻辑
    /// </summary>
    public class MainGame : Core
    {

        /// <summary>
        /// 游戏初始化
        /// </summary>
	    protected override void Initialize()
	    {
		    base.Initialize();

            Scene = new MainScene();
	    }

	    protected override void Draw(GameTime gameTime)
	    {
		    base.Draw(gameTime);
	    }

	    protected override void Update(GameTime gameTime)
	    {
		    base.Update(gameTime);
	    }
    }
}